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Devlog
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Devlog
Moving the Schema to the Boilerplate Database
October 16, 2022
by
The Grumpy GameDev
I just go through breaking up the enormous ICharacter interface into a bunch of subinterfaces. And I've moved on to making the game more data driven. There is a boilerplate.db which is loaded when the...
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Small Quality of Life Changes
August 05, 2022
by
The Grumpy GameDev
The most noticeable change today is with the map. It indicates rooms with items left there, and there is now a legend on the bottom telling you what the colors mean. I also put loot drop for some of t...
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Repair Yer Weapons and Armor!
August 04, 2022
by
The Grumpy GameDev
Mostly spent today's session play testing and making notes on quality of life improvements and other things based on feedback from similar games. I added the ability for the black smith to repair item...
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Shards and Horns and the Moon
August 02, 2022
by
The Grumpy GameDev
Trying to get somewhere closer to done. I added the moon, the moon people, the space sord, and the shoelaces that the moon people drop. I put in the rest of the shard abilities. I came up with how the...
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Various Little Lurking Items
July 22, 2022
by
The Grumpy GameDev
Today was sort of a clean-up day, mainly because I will not be working on it steadily again for about a month. I added one new monster: zombie I added several new trophy items: zombie taint, bat wing,...
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Door Colors, Rotten Eggs, and Inventory QoL
July 21, 2022
by
The Grumpy GameDev
Todays update includes an important quality of life update for inventory. It is less of a jumble of random crap, and is now an orderly pile of random crap. Yer welcome. Also, made it so that you can f...
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Quality of Life Improvements
July 20, 2022
by
The Grumpy GameDev
Two significant quality of life improvements. One was sorta a bug. The map screen was recalculating and redrawing the entire level each frame. Which wasn't a problem as long as the number of rooms exp...
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It's an old meme... but it checks out.
July 19, 2022
by
The Grumpy GameDev
Since last shippening... I added badgers. No, they aren't babby hippos. They just have goiters or something. And badgers, of course, drop mushrooms. Sometimes. Also added the ability of Pr0n Scrolls t...
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Bottles are weapons, and Quality of Life
July 18, 2022
by
The Grumpy GameDev
Today, I finally decided what empty bottles are for. No, they aren't to be placed into yer "prison wallet" (I have other games for that). Instead, you can equip them as a weapon. They are effectively...
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Rotten Food and the Esc Key!
July 17, 2022
by
The Grumpy GameDev
Itemwise, I added Rotten Food to the game. It looks like normal food. Certain enemies drop it. Those enemies sometimes also drop normal food. So to find out, you'd have to try it. I also put some qual...
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Drunkenness, Herbs, and Hunger
July 16, 2022
by
The Grumpy GameDev
I added Drunkenness. It happens when you drink a beer! Which is a thing you do in order to improve yer stress level! The drunkenness temporarily negatively affects yer abilities. It is a depressant af...
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Beer: The Solution to Life's Problems!
July 15, 2022
by
The Grumpy GameDev
In today's update, I now have the Constable rewarding you for bringing him the Membership Cards for Malcontents that you kill! Also, I have added the ability for certain types of enemies to attempt to...
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Bats and Snakes
July 14, 2022
by
The Grumpy GameDev
Most notably I added bats and snakes to the game. I also adjusted the difficulty of bosses. I also made the air shard work. I also fully implement the holy bolt spell. There is currently no way of res...
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Spell Books and Spells
July 13, 2022
by
The Grumpy GameDev
There is now one spell book in the game. You can buy it from the Black Mage. You can even learn it if you have the right POW level. You can't cast it yet, but you shouldn't let THAT deter you from lea...
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Town Portals, Trousers, Pr0n, and Magic Eggs
July 12, 2022
by
The Grumpy GameDev
A number of things were added since yesterday. For one, town portals now work. For another, you can gamble with Honest Dan. Its a simplified variant of the game Two-Up. You don't know what Two-Up is?...
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Food and Holy Water Work
July 11, 2022
by
The Grumpy GameDev
Food works and will allow you to regain 1 hp. You can buy some from Graham the Innkeeper. He might swear at you, but he's not being impolite. He's just Australian. You can also buy Holy "Water" from t...
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Rats in the Cellar
July 10, 2022
by
The Grumpy GameDev
Just like every RPG game ever, there is now a quest for killing rats in a cellar! Naturally, you collect rat tails to sell back to the innkeeper. And best of all, early testing shows that you might be...
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Armor and Weapons
July 08, 2022
by
The Grumpy GameDev
Today, I added the rest of the weapons and armors. I also added the blacksmith shoppe. You can buy and sell to yer heart's content. Which makes the game fairly complete from the combat sense...
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Intimidation and Shields!
July 07, 2022
by
The Grumpy GameDev
I put in the alternate form of intimidation combat today. Also put in shields...
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Selling Trophies and Spawning Bosses
July 06, 2022
by
The Grumpy GameDev
Today's most significant change is that you can now sell the various enemy drops (like goblin ears and skull fragments) to the Black Mage in town. I also did add all of the boss monsters in the game a...
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Unequipping and Durability
July 05, 2022
by
The Grumpy GameDev
In today's update, you can unequip an item. Also, weapons have durability and will break. There is currently no notification for this, but there will be soon...
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Equipment
July 03, 2022
by
The Grumpy GameDev
So daggers exist. And you can equip the dagger. It doesn't affect anything, at least not yet. But at least we're on our way to complicating the load out of the character!...
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Level Up and Run Away!
July 02, 2022
by
The Grumpy GameDev
Two significant things today: When you get enough XP, you can level up! And when yer overwhelmed, you can try to run. Along those lines, there's a screen so that you can see all of the enemies in the...
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Potions!
July 01, 2022
by
The Grumpy GameDev
You can now buy potions from the healer! You can now use potions!...
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Dead, Goblin, Money, and Healing
June 30, 2022
by
The Grumpy GameDev
Today, you can die in the game. And you can get healed. And when you kill stuff, you can get money. Its beginning to feel a bit more game like. Now I need potions. And selling potions. And finding pot...
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You can kill skeletons!
June 29, 2022
by
The Grumpy GameDev
Act now, while they cannot hit you back! Really two main features today: enemies have images that show in the room. And you can attack them. And kill them. And then they disappear. But they don't coun...
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Mapping!
June 28, 2022
by
The Grumpy GameDev
Today, I made the map. You can see on the dungeon level where you have visited. The section you are currently in is inverted. And once creature start spawning, those creatures will make the section re...
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Inventory and Key Usage
June 27, 2022
by
The Grumpy GameDev
So, today I made the inventory screen, which looks a lot like the "pick stuff up off of the ground" screen. And I made it so that locked doors need a key. But most notably, I made sound effects. Speci...
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Staring at the ground....
June 26, 2022
by
The Grumpy GameDev
Today I managed to get the game showing items on the screen that are on the ground. In addition, there is a screen that will list those items. This screen becomes the "pick up stuff" screen. And that'...
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"I'd Crawl That"
June 24, 2022
by
The Grumpy GameDev
Today the game achieved a milestone that I call "I'd crawl that!" This comes from my two Dungeon Crawler Jam entries, where the jam runner was watching me code it up on stream. And at this point, he'd...
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Townsfolk!
June 23, 2022
by
The Grumpy GameDev
Today, I stubbed in most of the townsfolk. I still have two left to put in. Eventually, some of them will be merchants or quest givers or sources of lore and information. Right now, they say hello and...
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You Can Move Around A Completely Empty Town!
June 22, 2022
by
The Grumpy GameDev
You can wander about the completely empty town! I'd have gotten more done today, but as it turns out you can burn an easy half-hour when you mistake locationid for routeids!...
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Character Finalization Screen
June 20, 2022
by
The Grumpy GameDev
So, not exactly an earth shattering update today. But the character creation screens are done. And the prolog is a love wall of text! Behold its loveliness. And I've got the "story" of the game. Basic...
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