Door Colors, Rotten Eggs, and Inventory QoL
Todays update includes an important quality of life update for inventory.
It is less of a jumble of random crap, and is now an orderly pile of random crap.
Yer welcome.
Also, made it so that you can feed the chicken rotten food, and it might poop out a rotten egg.
The rotten egg has no purpose yet. I might let you bribe badgers with it.
I also put appropriate color text on the different locked doors to match the key that they go with. Purely a cosmetic thing.
During playtesting, I made it to level 2 without clearing out level 1 first. Level 2 was shown to be a bit too sparsely populated. I'm about to start filling it with new monsters.
I also have decided to make trophies dropped by things like bats and snakes, so that there is some sort of reward for killing them other than just XP.
Get Kordanor's Cabal
Kordanor's Cabal
A Game in VB.NET About Lookin' Like a Dungeon Crawler Written for the VIC-20
Status | In development |
Author | The Grumpy GameDev |
More posts
- Moving the Schema to the Boilerplate DatabaseOct 16, 2022
- Small Quality of Life ChangesAug 05, 2022
- Repair Yer Weapons and Armor!Aug 04, 2022
- Shards and Horns and the MoonAug 02, 2022
- Various Little Lurking ItemsJul 22, 2022
- Quality of Life ImprovementsJul 20, 2022
- It's an old meme... but it checks out.Jul 19, 2022
- Bottles are weapons, and Quality of LifeJul 18, 2022
- Rotten Food and the Esc Key!Jul 17, 2022
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