Door Colors, Rotten Eggs, and Inventory QoL


Todays update includes an important quality of life update for inventory.

It is less of a jumble of random crap, and is now an orderly pile of random crap.

Yer welcome.

Also, made it so that you can feed the chicken rotten food, and it might poop out a rotten egg.

The rotten egg has no purpose yet. I might let you bribe badgers with it.

I also put appropriate color text on the different locked doors to match the key that they go with. Purely a cosmetic thing.

During playtesting, I made it to level 2 without clearing out level 1 first. Level 2 was shown to be a bit too sparsely populated. I'm about to start filling it with new monsters.

I also have decided to make trophies dropped by things like bats and snakes, so that there is some sort of reward for killing them other than just XP.

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