Various Little Lurking Items
Kordanor's Cabal » Devlog
Today was sort of a clean-up day, mainly because I will not be working on it steadily again for about a month.
I added one new monster: zombie
I added several new trophy items: zombie taint, bat wing, snake fang
Additionally, there were some types I noted in some of the text dumps. So fixed those.
You can now bribe a badger with a rotten egg. Badgers are tougher, too. They still look like hippos.
There is a better portal indicator in town, so its a little more obvious that the town portal is active.
I did a mild quality of life improvement on the message screen. You can now also press Esc to go to the next message.
Finally, I put lotion in. It prevents chafing.
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Kordanor's Cabal
A Game in VB.NET About Lookin' Like a Dungeon Crawler Written for the VIC-20
Status | In development |
Author | The Grumpy GameDev |
More posts
- Moving the Schema to the Boilerplate DatabaseOct 16, 2022
- Small Quality of Life ChangesAug 05, 2022
- Repair Yer Weapons and Armor!Aug 04, 2022
- Shards and Horns and the MoonAug 02, 2022
- Door Colors, Rotten Eggs, and Inventory QoLJul 21, 2022
- Quality of Life ImprovementsJul 20, 2022
- It's an old meme... but it checks out.Jul 19, 2022
- Bottles are weapons, and Quality of LifeJul 18, 2022
- Rotten Food and the Esc Key!Jul 17, 2022
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