Quality of Life Improvements
Kordanor's Cabal » Devlog
Two significant quality of life improvements.
One was sorta a bug.
The map screen was recalculating and redrawing the entire level each frame.
Which wasn't a problem as long as the number of rooms explored for the level was relatively small.
Once it got to be significant, the keyboard became less responsive. I poll the whole keyboard state each frame and check for changes.
So I made it draw the map one time when entering the state, and that fixed it.
Other improvement has to do with the inventory screen.
It was a total mess to look through the jumble of stuff in yer inventory.
So now it is sorted and tallied by name.
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Kordanor's Cabal
A Game in VB.NET About Lookin' Like a Dungeon Crawler Written for the VIC-20
Status | In development |
Author | The Grumpy GameDev |
More posts
- Moving the Schema to the Boilerplate DatabaseOct 16, 2022
- Small Quality of Life ChangesAug 05, 2022
- Repair Yer Weapons and Armor!Aug 04, 2022
- Shards and Horns and the MoonAug 02, 2022
- Various Little Lurking ItemsJul 22, 2022
- Door Colors, Rotten Eggs, and Inventory QoLJul 21, 2022
- It's an old meme... but it checks out.Jul 19, 2022
- Bottles are weapons, and Quality of LifeJul 18, 2022
- Rotten Food and the Esc Key!Jul 17, 2022
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