"I'd Crawl That"
Kordanor's Cabal » Devlog
Today the game achieved a milestone that I call "I'd crawl that!"
This comes from my two Dungeon Crawler Jam entries, where the jam runner was watching me code it up on stream.
And at this point, he'd proclaim "I'd crawl that".
What does it mean?
The dungeon is empty, but navigable.
The doors show where they should.
You can move around.
Thus far I'm only generating one level, but was all I needed to test out this functionality.
Now the dungeon crawling work begins in earnest.
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Kordanor's Cabal
A Game in VB.NET About Lookin' Like a Dungeon Crawler Written for the VIC-20
Status | In development |
Author | The Grumpy GameDev |
More posts
- Moving the Schema to the Boilerplate DatabaseOct 16, 2022
- Small Quality of Life ChangesAug 05, 2022
- Repair Yer Weapons and Armor!Aug 04, 2022
- Shards and Horns and the MoonAug 02, 2022
- Various Little Lurking ItemsJul 22, 2022
- Door Colors, Rotten Eggs, and Inventory QoLJul 21, 2022
- Quality of Life ImprovementsJul 20, 2022
- It's an old meme... but it checks out.Jul 19, 2022
- Bottles are weapons, and Quality of LifeJul 18, 2022
- Rotten Food and the Esc Key!Jul 17, 2022
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