Beer: The Solution to Life's Problems!
In today's update, I now have the Constable rewarding you for bringing him the Membership Cards for Malcontents that you kill!
Also, I have added the ability for certain types of enemies to attempt to intimidate you, and the ultimate result of this is your complete demoralization, which means that you will lose half of yer money and drop all yer stuff and run back to the town square.
All is not lost, however. The elder is happy to give you enough of a pep talk to restore 1 MP, which is a good thing, because you cannot enter a dangerous area when you are demoralized.
Another source of regenerating MP is by drinking beer.
But that leads to the conclusion that drinking is a solution to a problem.
And SPLORR!! doesn't work that way.
So one of the next things to work on will be drunkenness. Likely I will use a timer to count down a number of moves of motor skill impairment.
Get Kordanor's Cabal
Kordanor's Cabal
A Game in VB.NET About Lookin' Like a Dungeon Crawler Written for the VIC-20
Status | In development |
Author | The Grumpy GameDev |
More posts
- Moving the Schema to the Boilerplate DatabaseOct 16, 2022
- Small Quality of Life ChangesAug 05, 2022
- Repair Yer Weapons and Armor!Aug 04, 2022
- Shards and Horns and the MoonAug 02, 2022
- Various Little Lurking ItemsJul 22, 2022
- Door Colors, Rotten Eggs, and Inventory QoLJul 21, 2022
- Quality of Life ImprovementsJul 20, 2022
- It's an old meme... but it checks out.Jul 19, 2022
- Bottles are weapons, and Quality of LifeJul 18, 2022
- Rotten Food and the Esc Key!Jul 17, 2022
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