View all by The Grumpy GameDev
Creator
Follow The Grumpy GameDev
Follow
Following The Grumpy GameDev
Following
Add To Collection
Collection
Comments
Devlog
Submission to Learn You a Game Jam: Pixel Edition
A Game in VB.NET About Yer the Monster and Starting with Nothing
←
Return to A Game in VB.NET About Yer the Monster and Starting with Nothing
Devlog
The Game is "Done", And Summarizing What I Learned
June 26, 2023
by
The Grumpy GameDev
It is the last day of the Jam, and the game is as done as it is gonna be. The last bits of functionality were combat and health restore. Because of lazy art, I only had a skin icon for the loot drops...
Continue reading
Running from Danger!
June 25, 2023
by
The Grumpy GameDev
So, I added other characters to the game. Badgers and Snake. You know, to go with the mushroom. And naturally other characters lead to COMBAT. But combat is complex, and it is easier to implement runn...
Continue reading
INT 16h, and Typematic Delay and Repeat
June 25, 2023
by
The Grumpy GameDev
Over the last couple of years, I have aggravated players of my little games in a number of ways. One of those way has been in how I handle input. For simplicity of implementation, I typically trigger...
Continue reading
Menu Overhaul
June 24, 2023
by
The Grumpy GameDev
In this release, for quality of life purposes, I redid the menus to eliminate the various "go back" selections. Because they made the UI flow fiddly at best, and trolling at worst. As a result, I had...
Continue reading
More Colors and Different Aspect Ratio
June 24, 2023
by
The Grumpy GameDev
After some reflection, I decided to switch from the four color CGA palette to a 16 color palette. And not just any palette. Wad's Palette. In addition, I ditched the 320x200 internal screen resolution...
Continue reading
Yer can Eat! And briefly delay his immanent demise!
June 23, 2023
by
The Grumpy GameDev
In this update, Yer can pick up items and use those items. The only item that there is a use for is the Big Shroom. It restores some satiety. Oh, and I also added a cost for picking up items in energy...
Continue reading
MUSHROOMS!
June 22, 2023
by
The Grumpy GameDev
With a starving monster, we need a way to feed him! And until we can get .... more suitable prey.... we shall have mushrooms. So at least they spawn at this point. And the next step, is to pick them u...
Continue reading
Moving About, Exploring the Empty Swamp
June 22, 2023
by
The Grumpy GameDev
In this update, I made the character move around with the directional controls. In addition, I made certain areas teleport the character to other maps. And so I can finally leave the lair and explore...
Continue reading
Switch To Top Town Roguelike
June 21, 2023
by
The Grumpy GameDev
In this update, I have established a completely different way of interfacing with the game. Instead of the text based menu driven system, the main navigation will be done with a top down grid based pi...
Continue reading
Hunger, Death, and Messages
June 21, 2023
by
The Grumpy GameDev
After I establish the statistics, like in the last post, the next bit is to make the game into a walking/starvation simulator. One of the main tensions of a game is a ticking clock that you have to do...
Continue reading
Statistics!
June 20, 2023
by
The Grumpy GameDev
So this time, I added some statistics, like hunger and health. Because I make starvation simulators. Monster can starve. But also I was at a point where... I needed to give the monster something to do...
Continue reading
You can move about!
June 20, 2023
by
The Grumpy GameDev
So, on the back half of day four, (realizing that a "day" is really just a two hour work period, with occasional refactor work done other times of the day) I can finally move the main character about...
Continue reading
Inventory View Screen and Status Bars
June 19, 2023
by
The Grumpy GameDev
In today's session, I added the infrastructure necessary for items and there isa screen where at least you can look at yer item list. Which isn't all that terribly far to get. Because I realized that...
Continue reading
Embarking, But Just Barely
June 19, 2023
by
The Grumpy GameDev
With all the boilerplate done, it was time to start getting some "game" into the game! So this, like with most things, starts with the bare minimum: there's a character that the player controls in a l...
Continue reading
Saving and Loading Game Data
June 18, 2023
by
The Grumpy GameDev
As soon as I start having game data, I immediately create the functionality for saving and loading it. I use POCOs to store the data, and I always make sure that they are easily serializable to json...
Continue reading
Volume, Window Size, and About
June 17, 2023
by
The Grumpy GameDev
To complete the boilerplate, I put in the functionality to resize the window, toggle whether it is full screen, change the volume, and the about screen. Generally from this point, all of the stuff I h...
Continue reading
Quitting! The Game!
June 17, 2023
by
The Grumpy GameDev
One of the first important milestones for a game that I'm making is a barely functional main menu, with a Quit option that works. Of course, I'm never satisfied with immediately quitting when you sele...
Continue reading
First Things First, Which Most People Do Last
June 17, 2023
by
The Grumpy GameDev
When I start a game for a jam, I attempt to get it shipped to the jam as quickly as I can. Which means: Make a source code repository Make an itch page Make a boilerplate for the game where there is a...
Continue reading
First!
June 17, 2023
by
The Grumpy GameDev
This game is my entry into Learn You a Game Jam: Pixel Edition As such, I am making this my DEV LOG. Starting with this, the thing in the DEV LOG that says this is the DEV LOG. Its very meta...
Continue reading