Hunger, Death, and Messages
After I establish the statistics, like in the last post, the next bit is to make the game into a walking/starvation simulator.
One of the main tensions of a game is a ticking clock that you have to do something about.
A super easy ticking clock is a hunger meter that will eventually starve you to death.
So, after 200 moves, Yer will starve to death.
At this point, there is nothing for Yer to do but walk around and starve to death.
But it does provide the first end-game state, and that is significant.
Along with this update, I added messages to be shown after Yer performs an action (like moving) to give the player feedback about what they are doing. At this point, it just tells you which way you moved, which you would already know, because you made the move after all.
The game is heading for encounters with other monsters and fights, so the messaging will become more important quickly.
Files
Get A Game in VB.NET About Yer the Monster and Starting with Nothing
A Game in VB.NET About Yer the Monster and Starting with Nothing
Status | Released |
Author | The Grumpy GameDev |
Genre | Simulation |
More posts
- The Game is "Done", And Summarizing What I LearnedJun 26, 2023
- Running from Danger!Jun 25, 2023
- INT 16h, and Typematic Delay and RepeatJun 25, 2023
- Menu OverhaulJun 24, 2023
- More Colors and Different Aspect RatioJun 24, 2023
- Yer can Eat! And briefly delay his immanent demise!Jun 23, 2023
- MUSHROOMS!Jun 22, 2023
- Moving About, Exploring the Empty SwampJun 22, 2023
- Switch To Top Town RoguelikeJun 21, 2023
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