More Colors and Different Aspect Ratio


After some reflection, I decided to switch from the four color CGA palette to a 16 color palette.

And not just any palette. Wad's Palette.

In addition, I ditched the 320x200 internal screen resolution in favor of a 16:9 aspect ratio.

The internal screen resolution is now 320x180.

Which means it scales evenly on all HD and standard UHD resolution.

I also have some other things that I want to work out.

One, my controllers/keys only trigger the movement or whatever action upon the release of the key/button.

And in a game, it is expected that if you hold down a key, you will keep moving until you release the key.

Also, my menu system is a bit on the clunk.

In order to pick up a mushroom requires 3 presses of the key/button, not counting up down navgitation stuff.

In order to later eat that mush requires 5 presses, and some nav.

I could certainly improve that.

And I shall.

Files

a-game-in-vbnet-about-yer-the-monster-and-starting-with-nothing-windows.zip 33 MB
Version 15 Jun 24, 2023
a-game-in-vbnet-about-yer-the-monster-and-starting-with-nothing-linux.zip 32 MB
Version 15 Jun 24, 2023
a-game-in-vbnet-about-yer-the-monster-and-starting-with-nothing-mac.zip 33 MB
Version 15 Jun 24, 2023

Get A Game in VB.NET About Yer the Monster and Starting with Nothing

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