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Devlog
Submission to Adventure Jam 2022
A Game in VB.NET About Adventure!
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Devlog
Final Form
June 17, 2022
by
The Grumpy GameDev
So, it's "done". This was a fun little project to make. In the end, I think it wound up being more of a survival game/starvation simulator than an adventure, but there are at least a few notable thing...
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Feature Complete!
June 16, 2022
by
The Grumpy GameDev
So, the features that will be there are there! Unfortunately, the luck box guy got cut out. RIP Lucky Box guy. Now for the remainder of the time, I will be playing and fixing any bugs that come up. I...
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You can build a fire
June 15, 2022
by
The Grumpy GameDev
Its getting down to the end, and I'm starting to make the decisions for chopping features. But still adding features today, though today was mostly adding content instead. You can build a fire now. Wh...
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Fishing!
June 14, 2022
by
The Grumpy GameDev
I added crafting earlier, but a game just isn't a game until you can fish. And now you can fish. So now this is a game. Of course, once you fish, you need to do something with the fish. The two obviou...
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Gambling and Stone Spears
June 13, 2022
by
The Grumpy GameDev
Today added gambling. You can bet on the flip of a coin. If you have money that is. Also, working towards and alternative money source, and decided on spear fishing. So you can craft a spear. And you...
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Merchant Stuff
June 12, 2022
by
The Grumpy GameDev
In the game, a character can buy stuff if they have the money. They still don't have the money. But that's the difference betwen CAN and MAY...
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Quest System Implemented
June 11, 2022
by
The Grumpy GameDev
Today, got the quest accept/deliver/complete system in place. And specifically there is one quest that can be undergone. So now there is a way for the character to earn money. Tomorrow I need to imple...
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Thank you note and berries
June 10, 2022
by
The Grumpy GameDev
Today, you can complete the first quest, which is to craft a bundle of sticks and give it to a person. Also, I made it possible to forage for berries. And eat berries. And I changed the numeric range...
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So You Can Craft Stuff Now...
June 09, 2022
by
The Grumpy GameDev
In today's update, I added to the item type list and made it possible to craft some things. There is no purpose yet in any of the item except for those items used to craft other items. But craft them...
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Foraging and Inventory
June 08, 2022
by
The Grumpy GameDev
Today I put in foraging. Because tomorrow I'll work on crafting. To make a complete modern game, all I'll need to add is fishing, then. What's a game without fishing? Anyway, you can now forage for st...
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Twinkies
June 07, 2022
by
The Grumpy GameDev
So, while one cannot actually acquire one at this time, inventories and items can exist in the game. There are only two items stubbed out thus far: twinkies and wrapped twinkies. And an place to buy t...
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Achievements and Statistics and DEATH!
June 06, 2022
by
The Grumpy GameDev
In today's update, I finished up the achievement system, and added the first achievement, which is to explore the entire overworld. I also added a failure condition, which is starving to death, so I h...
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Day 2: Movement and Basic World Gen
June 05, 2022
by
The Grumpy GameDev
So I got movement through the overworld implemented, and stubbed out the status screen. And in order to move about the overworld, the overworld had to be generated in a sane fashion, which I have also...
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Day One: Shipping the Boilerplate and a Troll Encounter!
June 04, 2022
by
The Grumpy GameDev
NOTE: If you want to try the game, it will be more feature rich at the END of the submission period. I submit early and update often. If you have a different expectation, my game will disappoint you!...
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