Day 2: Movement and Basic World Gen


So I got movement through the overworld implemented, and stubbed out the status screen.

And in order to move about the overworld, the overworld had to be generated in a sane fashion, which I have also done.

I grew up in the time of Sierra Online games(Kings Quest, Space Quest, etc.), and so part of what an adventure game "means to me" is some sort of score.

But of course, that means I need to write an achievements system and have some sort of way to earn the achievements.

First achievement is simple: you get a point for exploring the entire "overworld" (which is only 23 locations), but that means I need to make a "didja visit this location" system.

Any game needs some sort of success metric, and this is a good fit.

Get A Game in VB.NET About Adventure!

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