Day 2: Movement and Basic World Gen
So I got movement through the overworld implemented, and stubbed out the status screen.
And in order to move about the overworld, the overworld had to be generated in a sane fashion, which I have also done.
I grew up in the time of Sierra Online games(Kings Quest, Space Quest, etc.), and so part of what an adventure game "means to me" is some sort of score.
But of course, that means I need to write an achievements system and have some sort of way to earn the achievements.
First achievement is simple: you get a point for exploring the entire "overworld" (which is only 23 locations), but that means I need to make a "didja visit this location" system.
Any game needs some sort of success metric, and this is a good fit.
Get A Game in VB.NET About Adventure!
A Game in VB.NET About Adventure!
For Adventure Jam 2022 #AdvJam2022
Status | In development |
Author | The Grumpy GameDev |
Genre | Adventure |
More posts
- Final FormJun 17, 2022
- Feature Complete!Jun 16, 2022
- You can build a fireJun 15, 2022
- Fishing!Jun 14, 2022
- Gambling and Stone SpearsJun 13, 2022
- Merchant StuffJun 12, 2022
- Quest System ImplementedJun 11, 2022
- Thank you note and berriesJun 10, 2022
- So You Can Craft Stuff Now...Jun 09, 2022
- Foraging and InventoryJun 08, 2022
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