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Devlog
Food Poisoning!
July 22, 2025
by
The Grumpy GameDev
At times like these, I pause to reflect on my life choices. Today, the feature worthy of an update and a dev log deals with eating raw food and the food poisoning you can get from it. These are the ga...
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Fully Functional Web Build
July 20, 2025
by
The Grumpy GameDev
There is a new web build based on blazor from the same code base as the text versions. Everything is fully functional, including saving and loading. Which took a bit of doing, because in order to "sav...
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A Dialog/Quest System!
July 11, 2025
by
The Grumpy GameDev
1
Today marks a completely new feature: the dialog system. It allows for complex interactions between NPCs. And the first such interaction is, naturally, an inside joke that combines a fleeting misspell...
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There's a Stats Screen!
July 06, 2025
by
The Grumpy GameDev
And other internal changes and minor changes to ui, but mostly: stats screen!...
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Web Version Canceled, but Map Screen!
July 05, 2025
by
The Grumpy GameDev
One, I don't want to port all of the code into javascript. So, web version dead. RIP web version. Two, I added a map screen. Yer welcome. Three, the verb screen has been reworked so that from the game...
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I shipped the web version
June 29, 2025
by
The Grumpy GameDev
Unbeknownst to me (well, so I forgot, k?) I had a web version of this game that I was working on before I left for my break! And so here it is!...
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Add Fuel, and all Recipes become Verbs
June 27, 2025
by
The Grumpy GameDev
This is a larger change. Mostly, the concept of "verb" has been merged with the concept of "recipe", to make one big list. Which is its own problem, because crafting stuff and foraging for stuff don't...
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Infrastructure Changes
June 24, 2025
by
The Grumpy GameDev
In the latest version, I have some infrastructure changes that won't impact gameplay in the slightest! So why devlog about it? These changes caused me to reconsider OTHER things in the game, which wil...
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Knapping Skill and Quality of Life Improvements
June 21, 2025
by
The Grumpy GameDev
In this version, I did the following things: Added a message when I can no longer craft the thing I've been crafting. Added an autosave slot Fixed some stuff about the save and load screens Added cont...
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Crafting Recipe Quality of Life
June 20, 2025
by
The Grumpy GameDev
Hidden in this update is the ability to close out of almost everything with the mouse. But that's boring. Also, on the crafting screen, I now have two tabs. One for the recipes you can craft right now...
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Context Sensitive Verb and Item Type Help
June 19, 2025
by
The Grumpy GameDev
I now have Verb and Item Type context sensitive help working. It is colorful text that is generated by grok. Occasionally, it is completely accurate, but as I don't give grok a lot of intimate details...
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Better Navigation, and Help Topics
June 17, 2025
by
The Grumpy GameDev
Today I added improvements to how you can navigate about the world. You can see neighbor locations, but you will only see detail once you have visited that neighbor. The location is described in part...
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Saving and Loading
June 16, 2025
by
The Grumpy GameDev
Today, not a sexy change, but the ability to save and load the game. Long overdue. Also allows scum saving/scum loading. It just feels more full featured this way...
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Hiatus Ends - Quality of Life Begins
June 15, 2025
by
The Grumpy GameDev
It has been more than three months since my last work on this. So the first part of resuming this was figuring out what my past self was up to. Naturally, he was up to his same old shenanigans, so I w...
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