Food Poisoning!


At times like these, I pause to reflect on my life choices.

Today, the feature worthy of an update and a dev log deals with eating raw food and the food poisoning you can get from it.

These are the games I make.

Crafting edible food has a lot of steps to it. For cooking grubs, you have to make a digging stick, which requires a hatchet, which requires a sharp rock, which requires a hammer, which requires... you see what I mean.

Even then, cooking something requires a camp fire.

So I am allow to eat raw grubs and raw fish, but the risk is food poisoning:


And what are the effects of food poisoning? Decreased health. In the raw foods that I allow eating, there is only a 50-50 chance of 1 food poisoning point, so the satiety gain may be "worth it".


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(1 edit)

The thing that sticks out in my mind about the times I have had Food Poisoning, is the way I... Expelled... the Food that poisoned me, plus everything else I had _EVER_ eaten, and then some.

Logically, shouldn't the process of losing Food Poisoning points cost at least some Satiety?