Food Poisoning!
At times like these, I pause to reflect on my life choices.
Today, the feature worthy of an update and a dev log deals with eating raw food and the food poisoning you can get from it.
These are the games I make.
Crafting edible food has a lot of steps to it. For cooking grubs, you have to make a digging stick, which requires a hatchet, which requires a sharp rock, which requires a hammer, which requires... you see what I mean.
Even then, cooking something requires a camp fire.
So I am allow to eat raw grubs and raw fish, but the risk is food poisoning:
And what are the effects of food poisoning? Decreased health. In the raw foods that I allow eating, there is only a 50-50 chance of 1 food poisoning point, so the satiety gain may be "worth it".
Get TOWD
TOWD
A Terminal Based Starvation Simulator
Status | In development |
Author | The Grumpy GameDev |
Genre | Simulation |
More posts
- Fully Functional Web Build41 days ago
- A Dialog/Quest System!50 days ago
- There's a Stats Screen!55 days ago
- Web Version Canceled, but Map Screen!56 days ago
- I shipped the web version62 days ago
- Add Fuel, and all Recipes become Verbs64 days ago
- Infrastructure Changes67 days ago
- Knapping Skill and Quality of Life Improvements70 days ago
- Crafting Recipe Quality of Life71 days ago
Comments
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The thing that sticks out in my mind about the times I have had Food Poisoning, is the way I... Expelled... the Food that poisoned me, plus everything else I had _EVER_ eaten, and then some.
Logically, shouldn't the process of losing Food Poisoning points cost at least some Satiety?