Moar Enemies and Dungeon Themes!


Today I added four new enemies: rat, bat, bug, and snake.

These comprise a new "vermin" faction that I wanted to have in order to make dungeon themes possible.

I then proceeded to make several dungeon themes, and I associated each combination of theme and faction with a multiplier for how many of a kind of creature would spawn in a dungeon with that theme.

Then I play tested it.

And I found myself in a room with about a dozen vermin.

Now, vermin aren't that tough. A single hit will kill them.

But they also to get a weak attack with a 1 in 3 chance of hitting.

One on one, this is not a big deal.

One of twelve, however...

My character did not make it out of that room.

My character did not last more than one combat round.

So, I changed the multipliers so that make some sort of sane sense.

And they seem to work.

For now.

Another decision I made was for vermin to not earn experience points.

Which makes the game a lot more challenging to get to first level.

I don't know if I like this yet. Time will tell.

They do all have some sort of low value drop, but in playing the game I feel like I'm some sort of exterminator/janitor for these dungeons.

Which is gritty, and kind of what I'm going for.

In any case, I feel like something cool and interesting happened in todays session.

Get Abattoir of SPLORR!!

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.