Amulet of various kinds! An amulet for every occassion! Get yers now!


Technically, the amulets were added to the game yesterday.

But they didn't work.

Or at least, they didn't entirely work.

Yesterday, the amulets would spawn in the game.

You could pick them up.

You could even wear them.

But they did nothing.

Except for sit there.

Which I suppose isn't entirely nothing.

But it gave no benefit to the player.

There are, at the moment, four types of amulet:

  • amulet of vitality (improves health)
  • amulet of vigor (improves energy)
  • amulet of valor (improves attack)
  • amulet of vindication (improves defense)

When worn, they now give the benefit listed.

Now that amulets are in the game and working, I wind up with a new "problem".

There is no way of getting rid of them.

I cannot sell them.

I they are not destroyed during combat.

So, eventually they will just pile up in the game.

Which is no good. 

One of my main design things is that everything is depletable, or at the very least disposable or consumable.

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