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Dreamwraiths of SPLORR!!

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Devlog

  • Potion Shoppe and SHIPPIT!
    December 11, 2021 by The Grumpy GameDev
    Now that the potion shoppe is in, the game is "done". And it is time to reflect upon what we have done and seen and learned from making a game in gdscript in Godot. The current version of gdscript doe... Continue reading
  • Day Six: Fighting Dream Wraiths and Drinking Potions
    December 10, 2021 by The Grumpy GameDev
    The combat mechanic is in. It is a guess my number minigame. Because health is now a thing, I needed a way to recover health. So potions! At the moment, the game is playable. You can lose by taking to... Continue reading
  • Day Five: Spawning Dreamwraiths
    December 09, 2021 by The Grumpy GameDev
    Today, added the ability to unequip the trousers. There's no in game effect, of course. But there is dignity in wearing trousers. Also added the ability to interact with the existing features in the g... Continue reading
  • Put on yer Trousers!
    December 08, 2021 by The Grumpy GameDev
    On day 3, I added some inventory management stuff. In particular, you can now also drop items as well as pick them up. Another important thing is that items can stack if that makes sense. In particula... Continue reading
  • Day Two: Features, Terrain and Items
    December 07, 2021 by The Grumpy GameDev
    On day 2, I added bare bones "features" (the idea of something within a cell that may be interacted with), and barebones items (things that may be pick up, dropped, equipped, etc). Also added terrain... Continue reading
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