Potion Shoppe and SHIPPIT!
Dreamwraiths of SPLORR!! » Devlog
Now that the potion shoppe is in, the game is "done".
And it is time to reflect upon what we have done and seen and learned from making a game in gdscript in Godot.
The current version of gdscript doesn't let me do a lambda.
And apparently I'm a crotchety old person who needs lambdas in a language in order to not chafe a but under this limitation.
I guess that makes me entitled. So get off my lawn.
Also editing gdscript in the godot ide-thingie was obviously not made with my particular way of coding things, which is more code than scenegraph entities, in mind. This is not a detractor from Godot.
Would I use Godot to make another game, even a jam game? No, but it isn't Godot's fault. Except the lambda bit. Get some lambdas, Godot.
Dreamwraiths of SPLORR!!
Status | Released |
Author | The Grumpy GameDev |
Genre | Adventure |
Tags | Text based |
More posts
- Day Six: Fighting Dream Wraiths and Drinking PotionsDec 10, 2021
- Day Five: Spawning DreamwraithsDec 09, 2021
- Put on yer Trousers!Dec 08, 2021
- Day Two: Features, Terrain and ItemsDec 07, 2021
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