Day Two: Features, Terrain and Items


On day 2, I added bare bones "features" (the idea of something within a cell that may be interacted with), and barebones items (things that may be pick up, dropped, equipped, etc).

Also added terrain. Dunno if it will matter in the long run.

Currently, the game shows which features are in the area, what terrain you are in , what is ahead of you, and the items present near you.

You can pick up these items, and I assure you they are in yer inventory, just not displayed yet. That's tomorrow.

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P.S. trousers are in. as promised.