Movement Events


Today was mostly consumed with refactoring the dialog system so that I could also use it for the movement event system.

Mainly, I needed to trigger a particular dialog when the main character enters the town square.

But not just that.

When the main character enters the town square after all of the deliveries to the other companions have been made.

I have just barely gotten it to the point where I the movement event triggers at the right time.

The dialog system is turning into a strange little interpreted language.

I now have some clean up work to do, because I left the code a bit of a mess.

Files

the-lost-kingdoms-destiny-windows.zip 32 MB
Version 9 May 30, 2023
the-lost-kingdoms-destiny-linux.zip 31 MB
Version 9 May 30, 2023
the-lost-kingdoms-destiny-mac.zip 31 MB
Version 9 May 30, 2023

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