Movement Events
The Lost Kingdom's Destiny II » Devlog
Today was mostly consumed with refactoring the dialog system so that I could also use it for the movement event system.
Mainly, I needed to trigger a particular dialog when the main character enters the town square.
But not just that.
When the main character enters the town square after all of the deliveries to the other companions have been made.
I have just barely gotten it to the point where I the movement event triggers at the right time.
The dialog system is turning into a strange little interpreted language.
I now have some clean up work to do, because I left the code a bit of a mess.
Files
the-lost-kingdoms-destiny-windows.zip 32 MB
Version 9 May 30, 2023
the-lost-kingdoms-destiny-linux.zip 31 MB
Version 9 May 30, 2023
the-lost-kingdoms-destiny-mac.zip 31 MB
Version 9 May 30, 2023
Get The Lost Kingdom's Destiny II
The Lost Kingdom's Destiny II
This is not a sequel. There was no The Lost Kingdom's Destiny I.
Status | Canceled |
Author | The Grumpy GameDev |
Genre | Interactive Fiction |
More posts
- And the real treasure is the friends we made along the way....Jun 01, 2023
- Lord Malus's First AppearanceMay 31, 2023
- Character Descriptions and Features!May 29, 2023
- All Five Delivery Quests are in!May 28, 2023
- Two Delivery Dialog Chains Complete!May 27, 2023
- Character Flags and Item StubsMay 26, 2023
- Rudimentary Dialog SystemMay 25, 2023
- First Day of Actual Work on this ProjectMay 24, 2023
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