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Devlog
Submission to Jern Jam 2025 x SciAnts! [Two Weeks, Prizes]
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Devlog
Cheating!
November 19, 2025
by
The Grumpy GameDev
I have added a cheat mode. Yer welcome. And I have worked so that you can change the statistic values for the main character. Yer welcome again. The interface for doing so is still a menu. It’s a me...
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Urination removes Toxicity from the Body
November 16, 2025
by
The Grumpy GameDev
1
Good news! Urination (the verb is called “Tinkle” in the game) removes Toxicity (which you can get from eating the wrong thing) from the body. Yer welcome...
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Baskets of Dirt, Bladders, and Bowels
November 11, 2025
by
The Grumpy GameDev
1
You can now move around dirty in baskets! Yer welcome! Going about yer day increase bladder depending on how hydrated you are. Having a full bladder will reduce health. You can tinkle to reduce bladde...
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Dirt and Baskets
November 10, 2025
by
The Grumpy GameDev
In today’s update, there are dirt clumps and baskets! Dirt clumps are generated when yer digging a tunnel, and are used to fill in said tunnel. Baskets are craftable, but you can only carry one at a...
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Filling in Tunnels
November 09, 2025
by
The Grumpy GameDev
So, those tunnels? You know, the ones I made able to be constructed yesterday? Well, now you can fill them in rather than finishing them. Yer welcome...
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You can complete a tunnel!
November 08, 2025
by
The Grumpy GameDev
In todays update, you can keep working on a started tunnel until the tunnel is completely built. This is a new piece of functionality where you are building something in a location next to you. Previo...
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Deleting Save Slots
November 06, 2025
by
The Grumpy GameDev
1
Today, I put in the ability to delete save slots from the embark menu rather than just from the abandoning menu. Yer welcome...
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Filth
November 04, 2025
by
The Grumpy GameDev
Today’s update involves filth. There are activities that will cause the character to become filthy. Things like fishing, digging for clay, removing ash from a campfire. Yer welcome! Also, I provided...
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Potash!
November 03, 2025
by
The Grumpy GameDev
You can now put ashes into a vessel with water. And when you boil it, it can turn some of that ash into potash. Yer welcome...
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Ash Removal
November 02, 2025
by
The Grumpy GameDev
Good news everyone! As of today, ash will accumulate in a camp fire! It will interfere with how much fuel can go into the campfire! Yer welcome! Also! When the fire is out, you can remove the accumula...
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Making Charcoal Again
November 01, 2025
by
The Grumpy GameDev
You can make charcoal again. Yer welcome...
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Frog Legs
October 31, 2025
by
The Grumpy GameDev
You can now cook and eat hellfrog legs. Yer welcome. However, at the moment, you can no longer make charcoal. Yer also welcome...
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Hellfrogs!
October 27, 2025
by
The Grumpy GameDev
So I added a portal. That you can light. And hellfrogs will come out of it randomly. And they will scorch everything. Yer welcome!...
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Fog of War
October 23, 2025
by
The Grumpy GameDev
It seems strange to talk about a “fog of war” when the player controls the only character in the game. But here we are. I don’t know what else to call the “part of the map that you can see bec...
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Attention Fish Slappers!
October 20, 2025
by
The Grumpy GameDev
Have you ever dreamed of a game with ASCII graphics in which you spend most of yer time in menus AND you can slap fish as one of the actions in those menus? Then THIS update is for you! That’s right...
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sfx and mux and window size on desktop client
October 15, 2025
by
The Grumpy GameDev
What we are heading for: A “complete” desktop client, which includes the following: Volume controls for SFX and MUX. (“done”) Some music. No, it won’t be good yet. (“done”) The ability t...
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Desktop Client
October 13, 2025
by
The Grumpy GameDev
1
Today, I achieved a desktop client. In theory, it work for windows, mac, and linux. I have only verified windows. Also, no sound yet, can’t resize the window, etc. BUT! It does work with a controlle...
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First Post Jam Update
October 12, 2025
by
The Grumpy GameDev
I feel so validated. Of course, this is pretty much the ONLY kind of game I make, and this has been true since I was 16 years old, which is now 35 years ago. Anyway, I fixed a few things, and added so...
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Dismantle
September 30, 2025
by
The Grumpy GameDev
Last features in. And they are dull. You can dismantle camp fires and kilns. Enjoy yer rocks!...
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Feature Complete!
September 29, 2025
by
The Grumpy GameDev
Today, the game is feature complete. Which means you can achieve safe food and water. And then proceed to play until you run out of resources. Which would be extremely dull. But that’s where we can...
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Cooking, Charcoal Making, and Health Recovery
September 27, 2025
by
The Grumpy GameDev
Today, added the ability to cook food. Specifically raw filet into cooked filet. Which achieves the milestone of being able to make “safe” food. Also added charcoal, which you can cook a log into...
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Fires and Furnaces
September 26, 2025
by
The Grumpy GameDev
Today, you can place fires and furnaces, and you can refuel them. You can’t cook anything(yet), and that’s next. A few things next up: charcoal, cooking fish, firing a pot, boiling water. At which...
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Clay, Camp Fire, Furnace
September 25, 2025
by
The Grumpy GameDev
At this point, you can dig for clay. With a sharp stick. That you make from a stick with either a knife or an axe. Which are already complex to make. And you can craft a camp fire or a furnace. Can’...
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Hammers! And Fish Filets!
September 24, 2025
by
The Grumpy GameDev
Today, we add fish filets and hammers. Here’s the tech tree as it stands: You can forage for/collect plant fiber, rocks, and sticks. You can craft plant fiber into twine. You can craft a stick, a tw...
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Clawing our way up the primitive tech tree...
September 23, 2025
by
The Grumpy GameDev
In today’s update: You can mend an axe. You will get a warning when either an axe or fishing net are in need of mending. You can deplete a tree. You can chop wood. You can craft a blade. Next Up: Cr...
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Sticks and Stones
September 21, 2025
by
The Grumpy GameDev
In todays update, you can collect rocks and sticks. You can also take two rocks and make one of them a sharp rock. And now that we have rocks and sticks and twine, next up will be crafting of some pri...
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A Meta Metaphor
September 20, 2025
by
The Grumpy GameDev
1
This game is a metaphor about life. The theme is “Man vs Nature”. Which IRL cannot be “won” by Man, because it is an infinite game. The best one can do is survive longer, and do more things. S...
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You can fish!
September 19, 2025
by
The Grumpy GameDev
Progressing along. You can forage for fiber! You can craft twine (from the fiber!) You can craft a net (from the twine!) You can fish (with the net!) But, you can’t eat the fish, at least not yet. B...
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