The Blue Room of SPLORR!!
NOTE: this is a blazor stand alone wasm game, which likes to take its sweet time to load.
This is a game for LowRezJam2025.
It is a production of TheGrumpyGameDev.
It was developed live on stream on twitch, with the "help" of a motley crew of malcontents and ne'er-do-wells whom we shall affectionately call "Grumpy's Mob"
This game was written as a Blazor WebAssembly application. There's a thin C# shell, but all of the game logic is written in VB.NET.
Yes, VB.NET is still a thing.
The 64 x 64 grid of "pixels" are really <td> elements within an html <table>.
Why didn't I just use <name of engine>? If you have to ask this question, you can't possibly understand the significance of the accomplishment of a "mostly VB.NET blazor web app".
Haven't I heard of <canvas>? Yes. I've heard of <canvas>. You also will not understand my game design choices.
Status | In development |
Platforms | HTML5 |
Author | The Grumpy GameDev |
Genre | Simulation |
Comments
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This is quite fun!